TECHNIQUE
Reptile Day logo
 
 

Reptile Day began with the visual style. The technique of putting actors into a cartoon world with the use of bluescreen (chromakey) allows the filmmaker to make a fantasy film on a low budget. Tom had already made one short using the technique way back in 1996, now he wanted to take it a step further.

 
Oreke Mosheshe as Tina
Even in today’s fantasy films, a realistic visual style is dominant. Minimalist theatre and Lars Von Trier’s
Dogville had showed that you don’t need realism to
keep an audience’s attention. Tom wanted to break away from realism, to go back to Méliès and to make an advantage of the rough edges of his technique. And this was also a perfect fit for a low-budget production.
 
Tom Hickmore
  Next came the plot line, which had to be absurdist to get the most from the visuals. Tom knew he wanted to do some sort of fantastic thriller. Why not a conspiracy thriller? And what’s the most absurdist conspiracy out there? The one pedalled by a certain British former soccer player and sports commentator who has written tome after tome suggesting that alien reptiles rule the World. Tom read a couple of his books and used them as a jumping-off point. There are actually quite a few sci-fi movies about reptile aliens, ‘V’ and ‘The Arrival’ being a couple of notable ones, but hey it’s a genre movie. Originality is not the point. 
 
After writing the feature script, Tom decided to make a short, both to help sell the feature and also to test out the various techniques. Reptile Day the short was scripted – a sequel to the feature film that in under twelve minutes introduces the main characters and in a series of flashbacks tells the main elements of the story of the feature.
 
Storyboard and image from film of Stranger
 
The script was illustrated with a detailed storyboard. This was very useful for shooting as most of the scenery is virtual.
 
Montserrat Gili Mari, recording the voice of Tina   One technique to make the film cartoon-like was to have one set of actors to voice the parts and another mime on screen to the voices. A mismatch of voice and face was chosen to give the characters an “other” quality. We made a short test clip with one set of actors miming to the voices of another which demonstrated that the viewer would have no difficulty accepting the mis-match after the first few moments. Consequently, the more we could stretch the mis-match the better the effect.
One advantage of this technique is that you can use name actors sparingly - adding to the marketability of the film with relatively small expenditure.
 

Next came casting. Tom remembered way back in the 80’s hearing Scots actor David Rintoul do a knock-out reading of Goldfinger on BBC Radio 4. David was approached and agreed to be the voice of Colin.  A native Spanish voice was sought for the part of Tina and Monserrat Gili was cast. Finally, Brighton actor, Rob Maloney brilliantly voiced both the Stranger and Skink (both played on screen by women).

 
Rob Maloney, the voice of The Stranger and Skink
 
John Thursfied, Sound Editor
  The plan was for the screen actors to mime to the pre-recorded playback on camera. This unorthodox technique was chosen for two reasons: firstly it freed up the physical performances and gave them a strange quality and secondly it enabled us to film in fast motion by slowing down the playback. When the footage is later sped-up the result is lip-synch along with a strange feel to the motion of the players.
 

Casting of the physical actors involved the candidates miming to the slowed-down playback, which also served as an initial test of the technique.

Next, the voice track was edited along with some initial sound effects. The images from the storyboard were cut to this soundtrack to create an animatic. This was used to communicate the vision to the cast and crew.

 

Tom looked at a lot of comic book art and decided that an artist called Matt Brooker, who worked under the pen name of D’Israeli was his first choice to do the design and backgrounds.  After a search of a couple of weeks to make contact with the man, he spoke to D’sraeli and was overwhelmed to receive a positive response.

Now onboard, D’sraeli drew a series of character and prop designs, plus sketches for the main locations giving us a guide for the lighting.

 
Scarlet Traces
 
Production sketch of Dragon ClubCostume sketches for Tina as stripperSkectch of Perverts' costumesSketch diagram of orgasm chair
 
Tina the Stripper, costume by Svetlana Prodanic Pervert, costume by Svetlana Prodanic Skink, costume by Svetlana Prodanic   Costume designer Svetlana Prodanic created the costumes from D’sraeli’s vision.
 
Production designer Jonathan Swain began work to bring D’Israeli’s visions to life, which included creating an “orgasm chair” featuring pulsating rubber gloves.   Jonathan Swain, Production Designer
 
Rory Cameron, composer of soundtrack   Some of the action would be in response to music, so composer Rory Cameron produced some initial versions of the tracks for playback on set. We used them in a one-day rehearsal session with the actors which involved work on the characters, practicing the miming technique and blocking. 
 
Given the fast/slow motion aspects of the film a camera test was essential, and we received excellent support from Doug Urquart at Electra who also gave us a favourable rate for the Panasonic Varicam. At the time, the Varicam was probably
the only camera on the market that could shoot high-definition video at a range of frame-rates.
  Doug Urquart with Anthony Wood (DoP) on camera
 
Tom Hickmore  

One of the great things about chromakey is that to some extent filming is quick because the space is virtual and the sets are in your head. You are unhindered by the physical reality, so you can schedule your filming more efficiently.

In reality it’s not that simple, because we did have some sets and we worked in a small studio.

  Heather Pitchford, make -up artist, in action
 
Tom on setAdjusting the orgasm chairTom and Neville hold handsTom on set with Jane as Skink
 
The offline edit was done by Jake Harris in Brighton. As far as possible we tried to use analogue effects, but the short did have a couple of basic animations in there which Jake created with After Effects   Jake Harris, offline editor
 
First shot of the film drawn by D'Israeli   Meantime, 190 miles away in Nottingham, D’Israeli was beavering away, emailing us images for the backgrounds, which Jake slotted in to the edit. Composer Rory Cameron was finishing off the music and sound designer John Thursfield creating a soundscape. Ideally, the edit would have been completed before the music and effects were done, but we wanted to get the film ready for Cannes, so this was not possible.  
 
Finally the on-line. Rollo Hollins of FLETCHERWILSON put together music and effects and polished the finer technical points
of the edit, especially the keying.
 
Rollo Hollins, on-line editor
Top of page
Nice Media logo
© Copyright 2006 Nice Media Limited
 
Screen South logoUK Film Council logo